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Weapons

Secondary Weapons


Machine Pistols

Handguns

Launchers

Equipment

Lethal

Tactical

Primary/Secondary Weapons Chart

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Image courtesy of http://mp1st.com

Primary Attachments

  • Red Dot Sight - a scope with a red dot. Suitable for all ranges.
  • Silencer - less sound. Also prevents you from showing up on the minimap when you fire.
  • Grenade Launcher / Noobtube - allows you to launch grenades from your assault rifle.
  • ACOG Scope - a medium-range scope.
  • Heartbeat Sensor - tells you if an enemy player is nearby.
  • Hybrid Sight - switch between short range and long range scopes.
  • Extended Mags - more bullets per magazine.
  • Shotgun - Undermounted shotgun attachment.
  • Thermal Scope - highlights enemy players in white.
  • Rapid Fire - increases the rate of fire.
  • HAMR Scope - 3x scope with attached reflex sight.
  • Holographic Scope - Holographic sight.
  • Grip - helps decrease recoil.
  • Variable Zoom Scope - allows you to change between different ranges on your scope.

Secondary Attachments

Sight Reticules

Sight Reticules are small shapes that appear in the middle of your scope. For instance, the default Red Dot Sight has a red dot in the middle.
  • Target Dot
  • Delta
  • U-Dot
  • Mil-Dot
  • Omega
  • Lambda
Image courtesy of http://callofduty.wikia.com/

Proficiencies

A proficiency is an extra perk that goes alongside your primary weapon. This is a completely new feature. A proficiency is unlocked much like an attachment is. i.e. as you level up and complete challenges with your primary weapon, different proficiencies will be unlocked for it.

  • Kick - The kick proficiency reduces the amount of recoil on your primary weapon.
  • Range - This proficiency will increase the range on your weapon
  • Focus - This reduces your flinch while you're being shot. i.e. you can remain accurate while taking damage.
  • Attachments - This allows you to equip two attachments for your weapon.
  • Melee - Melee allows you to knife other players much more quickly.
  • Stability - The Stability proficiency reduces sway on your gun.
  • Impact - This allows for deeper impact through walls. It works like FMJ would.
  • Speed - This allows for faster movement while you have your primary weapon equipped.
  • Damage - The Damage Proficiency allows your shotgun shells to do more damage.
 
Official MW3 Video On Proficiencies
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